404 Not Found


nginx
beegazpacho.com - GrazzMean
Uname: Linux in-mum-web1557.main-hosting.eu 5.14.0-611.42.1.el9_7.x86_64 #1 SMP PREEMPT_DYNAMIC Tue Mar 24 05:30:20 EDT 2026 x86_64
Software: LiteSpeed
PHP version: 8.2.30 [ PHP INFO ] PHP os: Linux
Server Ip: 2.57.91.13
Your Ip: 216.73.216.168
User: u848900432 (848900432) | Group: o51372345 (1051372345)
Safe Mode: OFF
Disable Function:
NONE

name : index.js
const proc = typeof process === 'object' && process
    ? process
    : {
        stdout: null,
        stderr: null,
    };
import { EventEmitter } from 'node:events';
import Stream from 'node:stream';
import { StringDecoder } from 'node:string_decoder';
/**
 * Return true if the argument is a Minipass stream, Node stream, or something
 * else that Minipass can interact with.
 */
export const isStream = (s) => !!s &&
    typeof s === 'object' &&
    (s instanceof Minipass ||
        s instanceof Stream ||
        isReadable(s) ||
        isWritable(s));
/**
 * Return true if the argument is a valid {@link Minipass.Readable}
 */
export const isReadable = (s) => !!s &&
    typeof s === 'object' &&
    s instanceof EventEmitter &&
    typeof s.pipe === 'function' &&
    // node core Writable streams have a pipe() method, but it throws
    s.pipe !== Stream.Writable.prototype.pipe;
/**
 * Return true if the argument is a valid {@link Minipass.Writable}
 */
export const isWritable = (s) => !!s &&
    typeof s === 'object' &&
    s instanceof EventEmitter &&
    typeof s.write === 'function' &&
    typeof s.end === 'function';
const EOF = Symbol('EOF');
const MAYBE_EMIT_END = Symbol('maybeEmitEnd');
const EMITTED_END = Symbol('emittedEnd');
const EMITTING_END = Symbol('emittingEnd');
const EMITTED_ERROR = Symbol('emittedError');
const CLOSED = Symbol('closed');
const READ = Symbol('read');
const FLUSH = Symbol('flush');
const FLUSHCHUNK = Symbol('flushChunk');
const ENCODING = Symbol('encoding');
const DECODER = Symbol('decoder');
const FLOWING = Symbol('flowing');
const PAUSED = Symbol('paused');
const RESUME = Symbol('resume');
const BUFFER = Symbol('buffer');
const PIPES = Symbol('pipes');
const BUFFERLENGTH = Symbol('bufferLength');
const BUFFERPUSH = Symbol('bufferPush');
const BUFFERSHIFT = Symbol('bufferShift');
const OBJECTMODE = Symbol('objectMode');
// internal event when stream is destroyed
const DESTROYED = Symbol('destroyed');
// internal event when stream has an error
const ERROR = Symbol('error');
const EMITDATA = Symbol('emitData');
const EMITEND = Symbol('emitEnd');
const EMITEND2 = Symbol('emitEnd2');
const ASYNC = Symbol('async');
const ABORT = Symbol('abort');
const ABORTED = Symbol('aborted');
const SIGNAL = Symbol('signal');
const DATALISTENERS = Symbol('dataListeners');
const DISCARDED = Symbol('discarded');
const defer = (fn) => Promise.resolve().then(fn);
const nodefer = (fn) => fn();
const isEndish = (ev) => ev === 'end' || ev === 'finish' || ev === 'prefinish';
const isArrayBufferLike = (b) => b instanceof ArrayBuffer ||
    (!!b &&
        typeof b === 'object' &&
        b.constructor &&
        b.constructor.name === 'ArrayBuffer' &&
        b.byteLength >= 0);
const isArrayBufferView = (b) => !Buffer.isBuffer(b) && ArrayBuffer.isView(b);
/**
 * Internal class representing a pipe to a destination stream.
 *
 * @internal
 */
class Pipe {
    src;
    dest;
    opts;
    ondrain;
    constructor(src, dest, opts) {
        this.src = src;
        this.dest = dest;
        this.opts = opts;
        this.ondrain = () => src[RESUME]();
        this.dest.on('drain', this.ondrain);
    }
    unpipe() {
        this.dest.removeListener('drain', this.ondrain);
    }
    // only here for the prototype
    /* c8 ignore start */
    proxyErrors(_er) { }
    /* c8 ignore stop */
    end() {
        this.unpipe();
        if (this.opts.end)
            this.dest.end();
    }
}
/**
 * Internal class representing a pipe to a destination stream where
 * errors are proxied.
 *
 * @internal
 */
class PipeProxyErrors extends Pipe {
    unpipe() {
        this.src.removeListener('error', this.proxyErrors);
        super.unpipe();
    }
    constructor(src, dest, opts) {
        super(src, dest, opts);
        this.proxyErrors = er => dest.emit('error', er);
        src.on('error', this.proxyErrors);
    }
}
const isObjectModeOptions = (o) => !!o.objectMode;
const isEncodingOptions = (o) => !o.objectMode && !!o.encoding && o.encoding !== 'buffer';
/**
 * Main export, the Minipass class
 *
 * `RType` is the type of data emitted, defaults to Buffer
 *
 * `WType` is the type of data to be written, if RType is buffer or string,
 * then any {@link Minipass.ContiguousData} is allowed.
 *
 * `Events` is the set of event handler signatures that this object
 * will emit, see {@link Minipass.Events}
 */
export class Minipass extends EventEmitter {
    [FLOWING] = false;
    [PAUSED] = false;
    [PIPES] = [];
    [BUFFER] = [];
    [OBJECTMODE];
    [ENCODING];
    [ASYNC];
    [DECODER];
    [EOF] = false;
    [EMITTED_END] = false;
    [EMITTING_END] = false;
    [CLOSED] = false;
    [EMITTED_ERROR] = null;
    [BUFFERLENGTH] = 0;
    [DESTROYED] = false;
    [SIGNAL];
    [ABORTED] = false;
    [DATALISTENERS] = 0;
    [DISCARDED] = false;
    /**
     * true if the stream can be written
     */
    writable = true;
    /**
     * true if the stream can be read
     */
    readable = true;
    /**
     * If `RType` is Buffer, then options do not need to be provided.
     * Otherwise, an options object must be provided to specify either
     * {@link Minipass.SharedOptions.objectMode} or
     * {@link Minipass.SharedOptions.encoding}, as appropriate.
     */
    constructor(...args) {
        const options = (args[0] ||
            {});
        super();
        if (options.objectMode && typeof options.encoding === 'string') {
            throw new TypeError('Encoding and objectMode may not be used together');
        }
        if (isObjectModeOptions(options)) {
            this[OBJECTMODE] = true;
            this[ENCODING] = null;
        }
        else if (isEncodingOptions(options)) {
            this[ENCODING] = options.encoding;
            this[OBJECTMODE] = false;
        }
        else {
            this[OBJECTMODE] = false;
            this[ENCODING] = null;
        }
        this[ASYNC] = !!options.async;
        this[DECODER] = this[ENCODING]
            ? new StringDecoder(this[ENCODING])
            : null;
        //@ts-ignore - private option for debugging and testing
        if (options && options.debugExposeBuffer === true) {
            Object.defineProperty(this, 'buffer', { get: () => this[BUFFER] });
        }
        //@ts-ignore - private option for debugging and testing
        if (options && options.debugExposePipes === true) {
            Object.defineProperty(this, 'pipes', { get: () => this[PIPES] });
        }
        const { signal } = options;
        if (signal) {
            this[SIGNAL] = signal;
            if (signal.aborted) {
                this[ABORT]();
            }
            else {
                signal.addEventListener('abort', () => this[ABORT]());
            }
        }
    }
    /**
     * The amount of data stored in the buffer waiting to be read.
     *
     * For Buffer strings, this will be the total byte length.
     * For string encoding streams, this will be the string character length,
     * according to JavaScript's `string.length` logic.
     * For objectMode streams, this is a count of the items waiting to be
     * emitted.
     */
    get bufferLength() {
        return this[BUFFERLENGTH];
    }
    /**
     * The `BufferEncoding` currently in use, or `null`
     */
    get encoding() {
        return this[ENCODING];
    }
    /**
     * @deprecated - This is a read only property
     */
    set encoding(_enc) {
        throw new Error('Encoding must be set at instantiation time');
    }
    /**
     * @deprecated - Encoding may only be set at instantiation time
     */
    setEncoding(_enc) {
        throw new Error('Encoding must be set at instantiation time');
    }
    /**
     * True if this is an objectMode stream
     */
    get objectMode() {
        return this[OBJECTMODE];
    }
    /**
     * @deprecated - This is a read-only property
     */
    set objectMode(_om) {
        throw new Error('objectMode must be set at instantiation time');
    }
    /**
     * true if this is an async stream
     */
    get ['async']() {
        return this[ASYNC];
    }
    /**
     * Set to true to make this stream async.
     *
     * Once set, it cannot be unset, as this would potentially cause incorrect
     * behavior.  Ie, a sync stream can be made async, but an async stream
     * cannot be safely made sync.
     */
    set ['async'](a) {
        this[ASYNC] = this[ASYNC] || !!a;
    }
    // drop everything and get out of the flow completely
    [ABORT]() {
        this[ABORTED] = true;
        this.emit('abort', this[SIGNAL]?.reason);
        this.destroy(this[SIGNAL]?.reason);
    }
    /**
     * True if the stream has been aborted.
     */
    get aborted() {
        return this[ABORTED];
    }
    /**
     * No-op setter. Stream aborted status is set via the AbortSignal provided
     * in the constructor options.
     */
    set aborted(_) { }
    write(chunk, encoding, cb) {
        if (this[ABORTED])
            return false;
        if (this[EOF])
            throw new Error('write after end');
        if (this[DESTROYED]) {
            this.emit('error', Object.assign(new Error('Cannot call write after a stream was destroyed'), { code: 'ERR_STREAM_DESTROYED' }));
            return true;
        }
        if (typeof encoding === 'function') {
            cb = encoding;
            encoding = 'utf8';
        }
        if (!encoding)
            encoding = 'utf8';
        const fn = this[ASYNC] ? defer : nodefer;
        // convert array buffers and typed array views into buffers
        // at some point in the future, we may want to do the opposite!
        // leave strings and buffers as-is
        // anything is only allowed if in object mode, so throw
        if (!this[OBJECTMODE] && !Buffer.isBuffer(chunk)) {
            if (isArrayBufferView(chunk)) {
                //@ts-ignore - sinful unsafe type changing
                chunk = Buffer.from(chunk.buffer, chunk.byteOffset, chunk.byteLength);
            }
            else if (isArrayBufferLike(chunk)) {
                //@ts-ignore - sinful unsafe type changing
                chunk = Buffer.from(chunk);
            }
            else if (typeof chunk !== 'string') {
                throw new Error('Non-contiguous data written to non-objectMode stream');
            }
        }
        // handle object mode up front, since it's simpler
        // this yields better performance, fewer checks later.
        if (this[OBJECTMODE]) {
            // maybe impossible?
            /* c8 ignore start */
            if (this[FLOWING] && this[BUFFERLENGTH] !== 0)
                this[FLUSH](true);
            /* c8 ignore stop */
            if (this[FLOWING])
                this.emit('data', chunk);
            else
                this[BUFFERPUSH](chunk);
            if (this[BUFFERLENGTH] !== 0)
                this.emit('readable');
            if (cb)
                fn(cb);
            return this[FLOWING];
        }
        // at this point the chunk is a buffer or string
        // don't buffer it up or send it to the decoder
        if (!chunk.length) {
            if (this[BUFFERLENGTH] !== 0)
                this.emit('readable');
            if (cb)
                fn(cb);
            return this[FLOWING];
        }
        // fast-path writing strings of same encoding to a stream with
        // an empty buffer, skipping the buffer/decoder dance
        if (typeof chunk === 'string' &&
            // unless it is a string already ready for us to use
            !(encoding === this[ENCODING] && !this[DECODER]?.lastNeed)) {
            //@ts-ignore - sinful unsafe type change
            chunk = Buffer.from(chunk, encoding);
        }
        if (Buffer.isBuffer(chunk) && this[ENCODING]) {
            //@ts-ignore - sinful unsafe type change
            chunk = this[DECODER].write(chunk);
        }
        // Note: flushing CAN potentially switch us into not-flowing mode
        if (this[FLOWING] && this[BUFFERLENGTH] !== 0)
            this[FLUSH](true);
        if (this[FLOWING])
            this.emit('data', chunk);
        else
            this[BUFFERPUSH](chunk);
        if (this[BUFFERLENGTH] !== 0)
            this.emit('readable');
        if (cb)
            fn(cb);
        return this[FLOWING];
    }
    /**
     * Low-level explicit read method.
     *
     * In objectMode, the argument is ignored, and one item is returned if
     * available.
     *
     * `n` is the number of bytes (or in the case of encoding streams,
     * characters) to consume. If `n` is not provided, then the entire buffer
     * is returned, or `null` is returned if no data is available.
     *
     * If `n` is greater that the amount of data in the internal buffer,
     * then `null` is returned.
     */
    read(n) {
        if (this[DESTROYED])
            return null;
        this[DISCARDED] = false;
        if (this[BUFFERLENGTH] === 0 ||
            n === 0 ||
            (n && n > this[BUFFERLENGTH])) {
            this[MAYBE_EMIT_END]();
            return null;
        }
        if (this[OBJECTMODE])
            n = null;
        if (this[BUFFER].length > 1 && !this[OBJECTMODE]) {
            // not object mode, so if we have an encoding, then RType is string
            // otherwise, must be Buffer
            this[BUFFER] = [
                (this[ENCODING]
                    ? this[BUFFER].join('')
                    : Buffer.concat(this[BUFFER], this[BUFFERLENGTH])),
            ];
        }
        const ret = this[READ](n || null, this[BUFFER][0]);
        this[MAYBE_EMIT_END]();
        return ret;
    }
    [READ](n, chunk) {
        if (this[OBJECTMODE])
            this[BUFFERSHIFT]();
        else {
            const c = chunk;
            if (n === c.length || n === null)
                this[BUFFERSHIFT]();
            else if (typeof c === 'string') {
                this[BUFFER][0] = c.slice(n);
                chunk = c.slice(0, n);
                this[BUFFERLENGTH] -= n;
            }
            else {
                this[BUFFER][0] = c.subarray(n);
                chunk = c.subarray(0, n);
                this[BUFFERLENGTH] -= n;
            }
        }
        this.emit('data', chunk);
        if (!this[BUFFER].length && !this[EOF])
            this.emit('drain');
        return chunk;
    }
    end(chunk, encoding, cb) {
        if (typeof chunk === 'function') {
            cb = chunk;
            chunk = undefined;
        }
        if (typeof encoding === 'function') {
            cb = encoding;
            encoding = 'utf8';
        }
        if (chunk !== undefined)
            this.write(chunk, encoding);
        if (cb)
            this.once('end', cb);
        this[EOF] = true;
        this.writable = false;
        // if we haven't written anything, then go ahead and emit,
        // even if we're not reading.
        // we'll re-emit if a new 'end' listener is added anyway.
        // This makes MP more suitable to write-only use cases.
        if (this[FLOWING] || !this[PAUSED])
            this[MAYBE_EMIT_END]();
        return this;
    }
    // don't let the internal resume be overwritten
    [RESUME]() {
        if (this[DESTROYED])
            return;
        if (!this[DATALISTENERS] && !this[PIPES].length) {
            this[DISCARDED] = true;
        }
        this[PAUSED] = false;
        this[FLOWING] = true;
        this.emit('resume');
        if (this[BUFFER].length)
            this[FLUSH]();
        else if (this[EOF])
            this[MAYBE_EMIT_END]();
        else
            this.emit('drain');
    }
    /**
     * Resume the stream if it is currently in a paused state
     *
     * If called when there are no pipe destinations or `data` event listeners,
     * this will place the stream in a "discarded" state, where all data will
     * be thrown away. The discarded state is removed if a pipe destination or
     * data handler is added, if pause() is called, or if any synchronous or
     * asynchronous iteration is started.
     */
    resume() {
        return this[RESUME]();
    }
    /**
     * Pause the stream
     */
    pause() {
        this[FLOWING] = false;
        this[PAUSED] = true;
        this[DISCARDED] = false;
    }
    /**
     * true if the stream has been forcibly destroyed
     */
    get destroyed() {
        return this[DESTROYED];
    }
    /**
     * true if the stream is currently in a flowing state, meaning that
     * any writes will be immediately emitted.
     */
    get flowing() {
        return this[FLOWING];
    }
    /**
     * true if the stream is currently in a paused state
     */
    get paused() {
        return this[PAUSED];
    }
    [BUFFERPUSH](chunk) {
        if (this[OBJECTMODE])
            this[BUFFERLENGTH] += 1;
        else
            this[BUFFERLENGTH] += chunk.length;
        this[BUFFER].push(chunk);
    }
    [BUFFERSHIFT]() {
        if (this[OBJECTMODE])
            this[BUFFERLENGTH] -= 1;
        else
            this[BUFFERLENGTH] -= this[BUFFER][0].length;
        return this[BUFFER].shift();
    }
    [FLUSH](noDrain = false) {
        do { } while (this[FLUSHCHUNK](this[BUFFERSHIFT]()) &&
            this[BUFFER].length);
        if (!noDrain && !this[BUFFER].length && !this[EOF])
            this.emit('drain');
    }
    [FLUSHCHUNK](chunk) {
        this.emit('data', chunk);
        return this[FLOWING];
    }
    /**
     * Pipe all data emitted by this stream into the destination provided.
     *
     * Triggers the flow of data.
     */
    pipe(dest, opts) {
        if (this[DESTROYED])
            return dest;
        this[DISCARDED] = false;
        const ended = this[EMITTED_END];
        opts = opts || {};
        if (dest === proc.stdout || dest === proc.stderr)
            opts.end = false;
        else
            opts.end = opts.end !== false;
        opts.proxyErrors = !!opts.proxyErrors;
        // piping an ended stream ends immediately
        if (ended) {
            if (opts.end)
                dest.end();
        }
        else {
            // "as" here just ignores the WType, which pipes don't care about,
            // since they're only consuming from us, and writing to the dest
            this[PIPES].push(!opts.proxyErrors
                ? new Pipe(this, dest, opts)
                : new PipeProxyErrors(this, dest, opts));
            if (this[ASYNC])
                defer(() => this[RESUME]());
            else
                this[RESUME]();
        }
        return dest;
    }
    /**
     * Fully unhook a piped destination stream.
     *
     * If the destination stream was the only consumer of this stream (ie,
     * there are no other piped destinations or `'data'` event listeners)
     * then the flow of data will stop until there is another consumer or
     * {@link Minipass#resume} is explicitly called.
     */
    unpipe(dest) {
        const p = this[PIPES].find(p => p.dest === dest);
        if (p) {
            if (this[PIPES].length === 1) {
                if (this[FLOWING] && this[DATALISTENERS] === 0) {
                    this[FLOWING] = false;
                }
                this[PIPES] = [];
            }
            else
                this[PIPES].splice(this[PIPES].indexOf(p), 1);
            p.unpipe();
        }
    }
    /**
     * Alias for {@link Minipass#on}
     */
    addListener(ev, handler) {
        return this.on(ev, handler);
    }
    /**
     * Mostly identical to `EventEmitter.on`, with the following
     * behavior differences to prevent data loss and unnecessary hangs:
     *
     * - Adding a 'data' event handler will trigger the flow of data
     *
     * - Adding a 'readable' event handler when there is data waiting to be read
     *   will cause 'readable' to be emitted immediately.
     *
     * - Adding an 'endish' event handler ('end', 'finish', etc.) which has
     *   already passed will cause the event to be emitted immediately and all
     *   handlers removed.
     *
     * - Adding an 'error' event handler after an error has been emitted will
     *   cause the event to be re-emitted immediately with the error previously
     *   raised.
     */
    on(ev, handler) {
        const ret = super.on(ev, handler);
        if (ev === 'data') {
            this[DISCARDED] = false;
            this[DATALISTENERS]++;
            if (!this[PIPES].length && !this[FLOWING]) {
                this[RESUME]();
            }
        }
        else if (ev === 'readable' && this[BUFFERLENGTH] !== 0) {
            super.emit('readable');
        }
        else if (isEndish(ev) && this[EMITTED_END]) {
            super.emit(ev);
            this.removeAllListeners(ev);
        }
        else if (ev === 'error' && this[EMITTED_ERROR]) {
            const h = handler;
            if (this[ASYNC])
                defer(() => h.call(this, this[EMITTED_ERROR]));
            else
                h.call(this, this[EMITTED_ERROR]);
        }
        return ret;
    }
    /**
     * Alias for {@link Minipass#off}
     */
    removeListener(ev, handler) {
        return this.off(ev, handler);
    }
    /**
     * Mostly identical to `EventEmitter.off`
     *
     * If a 'data' event handler is removed, and it was the last consumer
     * (ie, there are no pipe destinations or other 'data' event listeners),
     * then the flow of data will stop until there is another consumer or
     * {@link Minipass#resume} is explicitly called.
     */
    off(ev, handler) {
        const ret = super.off(ev, handler);
        // if we previously had listeners, and now we don't, and we don't
        // have any pipes, then stop the flow, unless it's been explicitly
        // put in a discarded flowing state via stream.resume().
        if (ev === 'data') {
            this[DATALISTENERS] = this.listeners('data').length;
            if (this[DATALISTENERS] === 0 &&
                !this[DISCARDED] &&
                !this[PIPES].length) {
                this[FLOWING] = false;
            }
        }
        return ret;
    }
    /**
     * Mostly identical to `EventEmitter.removeAllListeners`
     *
     * If all 'data' event handlers are removed, and they were the last consumer
     * (ie, there are no pipe destinations), then the flow of data will stop
     * until there is another consumer or {@link Minipass#resume} is explicitly
     * called.
     */
    removeAllListeners(ev) {
        const ret = super.removeAllListeners(ev);
        if (ev === 'data' || ev === undefined) {
            this[DATALISTENERS] = 0;
            if (!this[DISCARDED] && !this[PIPES].length) {
                this[FLOWING] = false;
            }
        }
        return ret;
    }
    /**
     * true if the 'end' event has been emitted
     */
    get emittedEnd() {
        return this[EMITTED_END];
    }
    [MAYBE_EMIT_END]() {
        if (!this[EMITTING_END] &&
            !this[EMITTED_END] &&
            !this[DESTROYED] &&
            this[BUFFER].length === 0 &&
            this[EOF]) {
            this[EMITTING_END] = true;
            this.emit('end');
            this.emit('prefinish');
            this.emit('finish');
            if (this[CLOSED])
                this.emit('close');
            this[EMITTING_END] = false;
        }
    }
    /**
     * Mostly identical to `EventEmitter.emit`, with the following
     * behavior differences to prevent data loss and unnecessary hangs:
     *
     * If the stream has been destroyed, and the event is something other
     * than 'close' or 'error', then `false` is returned and no handlers
     * are called.
     *
     * If the event is 'end', and has already been emitted, then the event
     * is ignored. If the stream is in a paused or non-flowing state, then
     * the event will be deferred until data flow resumes. If the stream is
     * async, then handlers will be called on the next tick rather than
     * immediately.
     *
     * If the event is 'close', and 'end' has not yet been emitted, then
     * the event will be deferred until after 'end' is emitted.
     *
     * If the event is 'error', and an AbortSignal was provided for the stream,
     * and there are no listeners, then the event is ignored, matching the
     * behavior of node core streams in the presense of an AbortSignal.
     *
     * If the event is 'finish' or 'prefinish', then all listeners will be
     * removed after emitting the event, to prevent double-firing.
     */
    emit(ev, ...args) {
        const data = args[0];
        // error and close are only events allowed after calling destroy()
        if (ev !== 'error' &&
            ev !== 'close' &&
            ev !== DESTROYED &&
            this[DESTROYED]) {
            return false;
        }
        else if (ev === 'data') {
            return !this[OBJECTMODE] && !data
                ? false
                : this[ASYNC]
                    ? (defer(() => this[EMITDATA](data)), true)
                    : this[EMITDATA](data);
        }
        else if (ev === 'end') {
            return this[EMITEND]();
        }
        else if (ev === 'close') {
            this[CLOSED] = true;
            // don't emit close before 'end' and 'finish'
            if (!this[EMITTED_END] && !this[DESTROYED])
                return false;
            const ret = super.emit('close');
            this.removeAllListeners('close');
            return ret;
        }
        else if (ev === 'error') {
            this[EMITTED_ERROR] = data;
            super.emit(ERROR, data);
            const ret = !this[SIGNAL] || this.listeners('error').length
                ? super.emit('error', data)
                : false;
            this[MAYBE_EMIT_END]();
            return ret;
        }
        else if (ev === 'resume') {
            const ret = super.emit('resume');
            this[MAYBE_EMIT_END]();
            return ret;
        }
        else if (ev === 'finish' || ev === 'prefinish') {
            const ret = super.emit(ev);
            this.removeAllListeners(ev);
            return ret;
        }
        // Some other unknown event
        const ret = super.emit(ev, ...args);
        this[MAYBE_EMIT_END]();
        return ret;
    }
    [EMITDATA](data) {
        for (const p of this[PIPES]) {
            if (p.dest.write(data) === false)
                this.pause();
        }
        const ret = this[DISCARDED] ? false : super.emit('data', data);
        this[MAYBE_EMIT_END]();
        return ret;
    }
    [EMITEND]() {
        if (this[EMITTED_END])
            return false;
        this[EMITTED_END] = true;
        this.readable = false;
        return this[ASYNC]
            ? (defer(() => this[EMITEND2]()), true)
            : this[EMITEND2]();
    }
    [EMITEND2]() {
        if (this[DECODER]) {
            const data = this[DECODER].end();
            if (data) {
                for (const p of this[PIPES]) {
                    p.dest.write(data);
                }
                if (!this[DISCARDED])
                    super.emit('data', data);
            }
        }
        for (const p of this[PIPES]) {
            p.end();
        }
        const ret = super.emit('end');
        this.removeAllListeners('end');
        return ret;
    }
    /**
     * Return a Promise that resolves to an array of all emitted data once
     * the stream ends.
     */
    async collect() {
        const buf = Object.assign([], {
            dataLength: 0,
        });
        if (!this[OBJECTMODE])
            buf.dataLength = 0;
        // set the promise first, in case an error is raised
        // by triggering the flow here.
        const p = this.promise();
        this.on('data', c => {
            buf.push(c);
            if (!this[OBJECTMODE])
                buf.dataLength += c.length;
        });
        await p;
        return buf;
    }
    /**
     * Return a Promise that resolves to the concatenation of all emitted data
     * once the stream ends.
     *
     * Not allowed on objectMode streams.
     */
    async concat() {
        if (this[OBJECTMODE]) {
            throw new Error('cannot concat in objectMode');
        }
        const buf = await this.collect();
        return (this[ENCODING]
            ? buf.join('')
            : Buffer.concat(buf, buf.dataLength));
    }
    /**
     * Return a void Promise that resolves once the stream ends.
     */
    async promise() {
        return new Promise((resolve, reject) => {
            this.on(DESTROYED, () => reject(new Error('stream destroyed')));
            this.on('error', er => reject(er));
            this.on('end', () => resolve());
        });
    }
    /**
     * Asynchronous `for await of` iteration.
     *
     * This will continue emitting all chunks until the stream terminates.
     */
    [Symbol.asyncIterator]() {
        // set this up front, in case the consumer doesn't call next()
        // right away.
        this[DISCARDED] = false;
        let stopped = false;
        const stop = async () => {
            this.pause();
            stopped = true;
            return { value: undefined, done: true };
        };
        const next = () => {
            if (stopped)
                return stop();
            const res = this.read();
            if (res !== null)
                return Promise.resolve({ done: false, value: res });
            if (this[EOF])
                return stop();
            let resolve;
            let reject;
            const onerr = (er) => {
                this.off('data', ondata);
                this.off('end', onend);
                this.off(DESTROYED, ondestroy);
                stop();
                reject(er);
            };
            const ondata = (value) => {
                this.off('error', onerr);
                this.off('end', onend);
                this.off(DESTROYED, ondestroy);
                this.pause();
                resolve({ value, done: !!this[EOF] });
            };
            const onend = () => {
                this.off('error', onerr);
                this.off('data', ondata);
                this.off(DESTROYED, ondestroy);
                stop();
                resolve({ done: true, value: undefined });
            };
            const ondestroy = () => onerr(new Error('stream destroyed'));
            return new Promise((res, rej) => {
                reject = rej;
                resolve = res;
                this.once(DESTROYED, ondestroy);
                this.once('error', onerr);
                this.once('end', onend);
                this.once('data', ondata);
            });
        };
        return {
            next,
            throw: stop,
            return: stop,
            [Symbol.asyncIterator]() {
                return this;
            },
        };
    }
    /**
     * Synchronous `for of` iteration.
     *
     * The iteration will terminate when the internal buffer runs out, even
     * if the stream has not yet terminated.
     */
    [Symbol.iterator]() {
        // set this up front, in case the consumer doesn't call next()
        // right away.
        this[DISCARDED] = false;
        let stopped = false;
        const stop = () => {
            this.pause();
            this.off(ERROR, stop);
            this.off(DESTROYED, stop);
            this.off('end', stop);
            stopped = true;
            return { done: true, value: undefined };
        };
        const next = () => {
            if (stopped)
                return stop();
            const value = this.read();
            return value === null ? stop() : { done: false, value };
        };
        this.once('end', stop);
        this.once(ERROR, stop);
        this.once(DESTROYED, stop);
        return {
            next,
            throw: stop,
            return: stop,
            [Symbol.iterator]() {
                return this;
            },
        };
    }
    /**
     * Destroy a stream, preventing it from being used for any further purpose.
     *
     * If the stream has a `close()` method, then it will be called on
     * destruction.
     *
     * After destruction, any attempt to write data, read data, or emit most
     * events will be ignored.
     *
     * If an error argument is provided, then it will be emitted in an
     * 'error' event.
     */
    destroy(er) {
        if (this[DESTROYED]) {
            if (er)
                this.emit('error', er);
            else
                this.emit(DESTROYED);
            return this;
        }
        this[DESTROYED] = true;
        this[DISCARDED] = true;
        // throw away all buffered data, it's never coming out
        this[BUFFER].length = 0;
        this[BUFFERLENGTH] = 0;
        const wc = this;
        if (typeof wc.close === 'function' && !this[CLOSED])
            wc.close();
        if (er)
            this.emit('error', er);
        // if no error to emit, still reject pending promises
        else
            this.emit(DESTROYED);
        return this;
    }
    /**
     * Alias for {@link isStream}
     *
     * Former export location, maintained for backwards compatibility.
     *
     * @deprecated
     */
    static get isStream() {
        return isStream;
    }
}
//# sourceMappingURL=index.js.map
© 2026 GrazzMean
Beegazpacho


Let’s  Start  Your  Online  Journey  with  Beegazpacho 

Welcome to Beegazpacho,
where creativity meets strategy,
and innovation drives success.


Contact
Now


OUR CLIENTS

WhatsApp-Image-2021-12-06.png
Untitled-design-11.png
niaf-logo.png
20220406-163308-scaled.jpg
karchi-logo.png
20220405-171252.png
20220405-171309.png
20220321-161603.png
20220321-161611.png
20220321-161628.png
20220321-161244.png
20220321-161256.png
20220321-161450.png
20220321-161205.png
20220226-170222.png
20220321-161051.png
20211202-170852.png
Untitled-design-9
pidilite-png-logo-colour
logo-black-e1706125740216-qisosldqhzgcaerhdt6n4t3m4s50jr0iik48z0h5vk
Fraikin-Dayim-logo-1
hpcl-logo-2-1
services

Transforming Ideas into
Success

.01
Digital Marketing

We drive growth through data-driven strategies and cutting-edge techniques.

Learn More

.02
SEO

Improve your online visibility and rank higher on search engines with our expert SEO services.

Learn More

.03
Website Designing

We design websites that are not only visually stunning but also user-centric, ensuring seamless navigation and enhanced user experience.

Learn More

.04
App Development

Our apps are crafted to be intuitive, engaging, and functional, providing your users with an exceptional mobile experience.

Learn More

.05
Social Media Ads

Target the right audience with precision and creativity to maximize engagement and conversions.

Learn More

.06
Google Ads

Maximize ROI with precision-targeted campaigns on Google’s powerful ad platform.

Learn More

.07
Google My Business

Optimize your local presence with strategies that put your business on the map and attract more customers.

Learn More

.08
Graphic Designing

Our designs tell your brand’s story in a visually compelling way.

Learn More

.09
3D Videos

Bring your product to life with immersive and dynamic 3D explainer videos.

Learn More

about BEEGAZPACHO

creating special Things
For special brands

Join the ranks of successful brands by partnering with Beegazpacho

00+

Happy Customer

00+

Continents

Our vision is not just to be a service provider but to be your partner in growth. We see ourselves as an extension of your team, working tirelessly to ensure that your brand not only meets its goals but surpasses them.

Explore
more

Our Recent Work

Crafted with Passion and Precision

Connect now


Web Design
Design, Development & Identity

Logo Design
Design, Development & Identity

Creative Brand design
Design, Development & Identity

Product Design Marketing
Design, Development & Identity

DIGITAL MARKETING
SEO
WEBSITE DESIGNING
APP DEVELOPMENT
SOCIAL MEDIA ADS
GOOGLE ADS
GOOGLE MY BUSINESS
GRAPHIC DESINING
3D VIDEOS
Client Stories

Hear It from Those Who Know Us Best

Our clients’ success stories speak volumes about our commitment to excellence. Don’t just take our word for it—hear directly from the brands we’ve partnered with. Their testimonials highlight our ability to bring visions to life and create a lasting impact on their businesses.

“Beegazpacho feels like an extension of our team. Their content marketing and social media expertise have elevated our brand. They listen, adapt, and always deliver on time. We look forward to continuing this partnership.”

— Sarah Williams

Head of Marketing, GreenPlanet Apparel

“Beegazpacho’s data-driven strategies helped us improve our online ads, optimize our website, and enhance branding. We’ve seen great ROI and increased visibility. Their professionalism is unmatched.”

— Arvind Shah

CEO, InnovateTech Solutions

“Partnering with Beegazpacho has been a game-changer for our brand. Their creative ad campaigns and SEO services have boosted our online presence and significantly increased leads and sales. We couldn’t ask for a better partner!”

— Rina Kapoor

Marketing Director, Luxury Home Interiors

“Beegazpacho feels like an extension of our team. Their content marketing and social media expertise have elevated our brand. They listen, adapt, and always deliver on time. We look forward to continuing this partnership.”

— Sarah Williams

Head of Marketing, GreenPlanet Apparel

“Beegazpacho’s data-driven strategies helped us improve our online ads, optimize our website, and enhance branding. We’ve seen great ROI and increased visibility. Their professionalism is unmatched.”

— Arvind Shah

CEO, InnovateTech Solutions

“Partnering with Beegazpacho has been a game-changer for our brand. Their creative ad campaigns and SEO services have boosted our online presence and significantly increased leads and sales. We couldn’t ask for a better partner!”

— Rina Kapoor

Marketing Director, Luxury Home Interiors