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name : dbcs-codec.js
"use strict";
var Buffer = require("safer-buffer").Buffer;

// Multibyte codec. In this scheme, a character is represented by 1 or more bytes.
// Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.
// To save memory and loading time, we read table files only when requested.

exports._dbcs = DBCSCodec;

var UNASSIGNED = -1,
    GB18030_CODE = -2,
    SEQ_START  = -10,
    NODE_START = -1000,
    UNASSIGNED_NODE = new Array(0x100),
    DEF_CHAR = -1;

for (var i = 0; i < 0x100; i++)
    UNASSIGNED_NODE[i] = UNASSIGNED;


// Class DBCSCodec reads and initializes mapping tables.
function DBCSCodec(codecOptions, iconv) {
    this.encodingName = codecOptions.encodingName;
    if (!codecOptions)
        throw new Error("DBCS codec is called without the data.")
    if (!codecOptions.table)
        throw new Error("Encoding '" + this.encodingName + "' has no data.");

    // Load tables.
    var mappingTable = codecOptions.table();


    // Decode tables: MBCS -> Unicode.

    // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
    // Trie root is decodeTables[0].
    // Values: >=  0 -> unicode character code. can be > 0xFFFF
    //         == UNASSIGNED -> unknown/unassigned sequence.
    //         == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
    //         <= NODE_START -> index of the next node in our trie to process next byte.
    //         <= SEQ_START  -> index of the start of a character code sequence, in decodeTableSeq.
    this.decodeTables = [];
    this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node.

    // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here. 
    this.decodeTableSeq = [];

    // Actual mapping tables consist of chunks. Use them to fill up decode tables.
    for (var i = 0; i < mappingTable.length; i++)
        this._addDecodeChunk(mappingTable[i]);

    // Load & create GB18030 tables when needed.
    if (typeof codecOptions.gb18030 === 'function') {
        this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges.

        // Add GB18030 common decode nodes.
        var commonThirdByteNodeIdx = this.decodeTables.length;
        this.decodeTables.push(UNASSIGNED_NODE.slice(0));

        var commonFourthByteNodeIdx = this.decodeTables.length;
        this.decodeTables.push(UNASSIGNED_NODE.slice(0));

        // Fill out the tree
        var firstByteNode = this.decodeTables[0];
        for (var i = 0x81; i <= 0xFE; i++) {
            var secondByteNode = this.decodeTables[NODE_START - firstByteNode[i]];
            for (var j = 0x30; j <= 0x39; j++) {
                if (secondByteNode[j] === UNASSIGNED) {
                    secondByteNode[j] = NODE_START - commonThirdByteNodeIdx;
                } else if (secondByteNode[j] > NODE_START) {
                    throw new Error("gb18030 decode tables conflict at byte 2");
                }

                var thirdByteNode = this.decodeTables[NODE_START - secondByteNode[j]];
                for (var k = 0x81; k <= 0xFE; k++) {
                    if (thirdByteNode[k] === UNASSIGNED) {
                        thirdByteNode[k] = NODE_START - commonFourthByteNodeIdx;
                    } else if (thirdByteNode[k] === NODE_START - commonFourthByteNodeIdx) {
                        continue;
                    } else if (thirdByteNode[k] > NODE_START) {
                        throw new Error("gb18030 decode tables conflict at byte 3");
                    }

                    var fourthByteNode = this.decodeTables[NODE_START - thirdByteNode[k]];
                    for (var l = 0x30; l <= 0x39; l++) {
                        if (fourthByteNode[l] === UNASSIGNED)
                            fourthByteNode[l] = GB18030_CODE;
                    }
                }
            }
        }
    }

    this.defaultCharUnicode = iconv.defaultCharUnicode;

    
    // Encode tables: Unicode -> DBCS.

    // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
    // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
    // Values: >=  0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
    //         == UNASSIGNED -> no conversion found. Output a default char.
    //         <= SEQ_START  -> it's an index in encodeTableSeq, see below. The character starts a sequence.
    this.encodeTable = [];
    
    // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
    // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
    // means end of sequence (needed when one sequence is a strict subsequence of another).
    // Objects are kept separately from encodeTable to increase performance.
    this.encodeTableSeq = [];

    // Some chars can be decoded, but need not be encoded.
    var skipEncodeChars = {};
    if (codecOptions.encodeSkipVals)
        for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {
            var val = codecOptions.encodeSkipVals[i];
            if (typeof val === 'number')
                skipEncodeChars[val] = true;
            else
                for (var j = val.from; j <= val.to; j++)
                    skipEncodeChars[j] = true;
        }
        
    // Use decode trie to recursively fill out encode tables.
    this._fillEncodeTable(0, 0, skipEncodeChars);

    // Add more encoding pairs when needed.
    if (codecOptions.encodeAdd) {
        for (var uChar in codecOptions.encodeAdd)
            if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar))
                this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]);
    }

    this.defCharSB  = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)];
    if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?'];
    if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0);
}

DBCSCodec.prototype.encoder = DBCSEncoder;
DBCSCodec.prototype.decoder = DBCSDecoder;

// Decoder helpers
DBCSCodec.prototype._getDecodeTrieNode = function(addr) {
    var bytes = [];
    for (; addr > 0; addr >>>= 8)
        bytes.push(addr & 0xFF);
    if (bytes.length == 0)
        bytes.push(0);

    var node = this.decodeTables[0];
    for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie.
        var val = node[bytes[i]];

        if (val == UNASSIGNED) { // Create new node.
            node[bytes[i]] = NODE_START - this.decodeTables.length;
            this.decodeTables.push(node = UNASSIGNED_NODE.slice(0));
        }
        else if (val <= NODE_START) { // Existing node.
            node = this.decodeTables[NODE_START - val];
        }
        else
            throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16));
    }
    return node;
}


DBCSCodec.prototype._addDecodeChunk = function(chunk) {
    // First element of chunk is the hex mbcs code where we start.
    var curAddr = parseInt(chunk[0], 16);

    // Choose the decoding node where we'll write our chars.
    var writeTable = this._getDecodeTrieNode(curAddr);
    curAddr = curAddr & 0xFF;

    // Write all other elements of the chunk to the table.
    for (var k = 1; k < chunk.length; k++) {
        var part = chunk[k];
        if (typeof part === "string") { // String, write as-is.
            for (var l = 0; l < part.length;) {
                var code = part.charCodeAt(l++);
                if (0xD800 <= code && code < 0xDC00) { // Decode surrogate
                    var codeTrail = part.charCodeAt(l++);
                    if (0xDC00 <= codeTrail && codeTrail < 0xE000)
                        writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00);
                    else
                        throw new Error("Incorrect surrogate pair in "  + this.encodingName + " at chunk " + chunk[0]);
                }
                else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used)
                    var len = 0xFFF - code + 2;
                    var seq = [];
                    for (var m = 0; m < len; m++)
                        seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq.

                    writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length;
                    this.decodeTableSeq.push(seq);
                }
                else
                    writeTable[curAddr++] = code; // Basic char
            }
        } 
        else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
            var charCode = writeTable[curAddr - 1] + 1;
            for (var l = 0; l < part; l++)
                writeTable[curAddr++] = charCode++;
        }
        else
            throw new Error("Incorrect type '" + typeof part + "' given in "  + this.encodingName + " at chunk " + chunk[0]);
    }
    if (curAddr > 0xFF)
        throw new Error("Incorrect chunk in "  + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr);
}

// Encoder helpers
DBCSCodec.prototype._getEncodeBucket = function(uCode) {
    var high = uCode >> 8; // This could be > 0xFF because of astral characters.
    if (this.encodeTable[high] === undefined)
        this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand.
    return this.encodeTable[high];
}

DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) {
    var bucket = this._getEncodeBucket(uCode);
    var low = uCode & 0xFF;
    if (bucket[low] <= SEQ_START)
        this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it.
    else if (bucket[low] == UNASSIGNED)
        bucket[low] = dbcsCode;
}

DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) {
    
    // Get the root of character tree according to first character of the sequence.
    var uCode = seq[0];
    var bucket = this._getEncodeBucket(uCode);
    var low = uCode & 0xFF;

    var node;
    if (bucket[low] <= SEQ_START) {
        // There's already a sequence with  - use it.
        node = this.encodeTableSeq[SEQ_START-bucket[low]];
    }
    else {
        // There was no sequence object - allocate a new one.
        node = {};
        if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence.
        bucket[low] = SEQ_START - this.encodeTableSeq.length;
        this.encodeTableSeq.push(node);
    }

    // Traverse the character tree, allocating new nodes as needed.
    for (var j = 1; j < seq.length-1; j++) {
        var oldVal = node[uCode];
        if (typeof oldVal === 'object')
            node = oldVal;
        else {
            node = node[uCode] = {}
            if (oldVal !== undefined)
                node[DEF_CHAR] = oldVal
        }
    }

    // Set the leaf to given dbcsCode.
    uCode = seq[seq.length-1];
    node[uCode] = dbcsCode;
}

DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) {
    var node = this.decodeTables[nodeIdx];
    var hasValues = false;
    var subNodeEmpty = {};
    for (var i = 0; i < 0x100; i++) {
        var uCode = node[i];
        var mbCode = prefix + i;
        if (skipEncodeChars[mbCode])
            continue;

        if (uCode >= 0) {
            this._setEncodeChar(uCode, mbCode);
            hasValues = true;
        } else if (uCode <= NODE_START) {
            var subNodeIdx = NODE_START - uCode;
            if (!subNodeEmpty[subNodeIdx]) {  // Skip empty subtrees (they are too large in gb18030).
                var newPrefix = (mbCode << 8) >>> 0;  // NOTE: '>>> 0' keeps 32-bit num positive.
                if (this._fillEncodeTable(subNodeIdx, newPrefix, skipEncodeChars))
                    hasValues = true;
                else
                    subNodeEmpty[subNodeIdx] = true;
            }
        } else if (uCode <= SEQ_START) {
            this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode);
            hasValues = true;
        }
    }
    return hasValues;
}



// == Encoder ==================================================================

function DBCSEncoder(options, codec) {
    // Encoder state
    this.leadSurrogate = -1;
    this.seqObj = undefined;
    
    // Static data
    this.encodeTable = codec.encodeTable;
    this.encodeTableSeq = codec.encodeTableSeq;
    this.defaultCharSingleByte = codec.defCharSB;
    this.gb18030 = codec.gb18030;
}

DBCSEncoder.prototype.write = function(str) {
    var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)),
        leadSurrogate = this.leadSurrogate,
        seqObj = this.seqObj, nextChar = -1,
        i = 0, j = 0;

    while (true) {
        // 0. Get next character.
        if (nextChar === -1) {
            if (i == str.length) break;
            var uCode = str.charCodeAt(i++);
        }
        else {
            var uCode = nextChar;
            nextChar = -1;    
        }

        // 1. Handle surrogates.
        if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates.
            if (uCode < 0xDC00) { // We've got lead surrogate.
                if (leadSurrogate === -1) {
                    leadSurrogate = uCode;
                    continue;
                } else {
                    leadSurrogate = uCode;
                    // Double lead surrogate found.
                    uCode = UNASSIGNED;
                }
            } else { // We've got trail surrogate.
                if (leadSurrogate !== -1) {
                    uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00);
                    leadSurrogate = -1;
                } else {
                    // Incomplete surrogate pair - only trail surrogate found.
                    uCode = UNASSIGNED;
                }
                
            }
        }
        else if (leadSurrogate !== -1) {
            // Incomplete surrogate pair - only lead surrogate found.
            nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char.
            leadSurrogate = -1;
        }

        // 2. Convert uCode character.
        var dbcsCode = UNASSIGNED;
        if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
            var resCode = seqObj[uCode];
            if (typeof resCode === 'object') { // Sequence continues.
                seqObj = resCode;
                continue;

            } else if (typeof resCode == 'number') { // Sequence finished. Write it.
                dbcsCode = resCode;

            } else if (resCode == undefined) { // Current character is not part of the sequence.

                // Try default character for this sequence
                resCode = seqObj[DEF_CHAR];
                if (resCode !== undefined) {
                    dbcsCode = resCode; // Found. Write it.
                    nextChar = uCode; // Current character will be written too in the next iteration.

                } else {
                    // TODO: What if we have no default? (resCode == undefined)
                    // Then, we should write first char of the sequence as-is and try the rest recursively.
                    // Didn't do it for now because no encoding has this situation yet.
                    // Currently, just skip the sequence and write current char.
                }
            }
            seqObj = undefined;
        }
        else if (uCode >= 0) {  // Regular character
            var subtable = this.encodeTable[uCode >> 8];
            if (subtable !== undefined)
                dbcsCode = subtable[uCode & 0xFF];
            
            if (dbcsCode <= SEQ_START) { // Sequence start
                seqObj = this.encodeTableSeq[SEQ_START-dbcsCode];
                continue;
            }

            if (dbcsCode == UNASSIGNED && this.gb18030) {
                // Use GB18030 algorithm to find character(s) to write.
                var idx = findIdx(this.gb18030.uChars, uCode);
                if (idx != -1) {
                    var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]);
                    newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600;
                    newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260;
                    newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10;
                    newBuf[j++] = 0x30 + dbcsCode;
                    continue;
                }
            }
        }

        // 3. Write dbcsCode character.
        if (dbcsCode === UNASSIGNED)
            dbcsCode = this.defaultCharSingleByte;
        
        if (dbcsCode < 0x100) {
            newBuf[j++] = dbcsCode;
        }
        else if (dbcsCode < 0x10000) {
            newBuf[j++] = dbcsCode >> 8;   // high byte
            newBuf[j++] = dbcsCode & 0xFF; // low byte
        }
        else if (dbcsCode < 0x1000000) {
            newBuf[j++] = dbcsCode >> 16;
            newBuf[j++] = (dbcsCode >> 8) & 0xFF;
            newBuf[j++] = dbcsCode & 0xFF;
        } else {
            newBuf[j++] = dbcsCode >>> 24;
            newBuf[j++] = (dbcsCode >>> 16) & 0xFF;
            newBuf[j++] = (dbcsCode >>> 8) & 0xFF;
            newBuf[j++] = dbcsCode & 0xFF;
        }
    }

    this.seqObj = seqObj;
    this.leadSurrogate = leadSurrogate;
    return newBuf.slice(0, j);
}

DBCSEncoder.prototype.end = function() {
    if (this.leadSurrogate === -1 && this.seqObj === undefined)
        return; // All clean. Most often case.

    var newBuf = Buffer.alloc(10), j = 0;

    if (this.seqObj) { // We're in the sequence.
        var dbcsCode = this.seqObj[DEF_CHAR];
        if (dbcsCode !== undefined) { // Write beginning of the sequence.
            if (dbcsCode < 0x100) {
                newBuf[j++] = dbcsCode;
            }
            else {
                newBuf[j++] = dbcsCode >> 8;   // high byte
                newBuf[j++] = dbcsCode & 0xFF; // low byte
            }
        } else {
            // See todo above.
        }
        this.seqObj = undefined;
    }

    if (this.leadSurrogate !== -1) {
        // Incomplete surrogate pair - only lead surrogate found.
        newBuf[j++] = this.defaultCharSingleByte;
        this.leadSurrogate = -1;
    }
    
    return newBuf.slice(0, j);
}

// Export for testing
DBCSEncoder.prototype.findIdx = findIdx;


// == Decoder ==================================================================

function DBCSDecoder(options, codec) {
    // Decoder state
    this.nodeIdx = 0;
    this.prevBytes = [];

    // Static data
    this.decodeTables = codec.decodeTables;
    this.decodeTableSeq = codec.decodeTableSeq;
    this.defaultCharUnicode = codec.defaultCharUnicode;
    this.gb18030 = codec.gb18030;
}

DBCSDecoder.prototype.write = function(buf) {
    var newBuf = Buffer.alloc(buf.length*2),
        nodeIdx = this.nodeIdx, 
        prevBytes = this.prevBytes, prevOffset = this.prevBytes.length,
        seqStart = -this.prevBytes.length, // idx of the start of current parsed sequence.
        uCode;

    for (var i = 0, j = 0; i < buf.length; i++) {
        var curByte = (i >= 0) ? buf[i] : prevBytes[i + prevOffset];

        // Lookup in current trie node.
        var uCode = this.decodeTables[nodeIdx][curByte];

        if (uCode >= 0) { 
            // Normal character, just use it.
        }
        else if (uCode === UNASSIGNED) { // Unknown char.
            // TODO: Callback with seq.
            uCode = this.defaultCharUnicode.charCodeAt(0);
            i = seqStart; // Skip one byte ('i' will be incremented by the for loop) and try to parse again.
        }
        else if (uCode === GB18030_CODE) {
            if (i >= 3) {
                var ptr = (buf[i-3]-0x81)*12600 + (buf[i-2]-0x30)*1260 + (buf[i-1]-0x81)*10 + (curByte-0x30);
            } else {
                var ptr = (prevBytes[i-3+prevOffset]-0x81)*12600 + 
                          (((i-2 >= 0) ? buf[i-2] : prevBytes[i-2+prevOffset])-0x30)*1260 + 
                          (((i-1 >= 0) ? buf[i-1] : prevBytes[i-1+prevOffset])-0x81)*10 + 
                          (curByte-0x30);
            }
            var idx = findIdx(this.gb18030.gbChars, ptr);
            uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx];
        }
        else if (uCode <= NODE_START) { // Go to next trie node.
            nodeIdx = NODE_START - uCode;
            continue;
        }
        else if (uCode <= SEQ_START) { // Output a sequence of chars.
            var seq = this.decodeTableSeq[SEQ_START - uCode];
            for (var k = 0; k < seq.length - 1; k++) {
                uCode = seq[k];
                newBuf[j++] = uCode & 0xFF;
                newBuf[j++] = uCode >> 8;
            }
            uCode = seq[seq.length-1];
        }
        else
            throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte);

        // Write the character to buffer, handling higher planes using surrogate pair.
        if (uCode >= 0x10000) { 
            uCode -= 0x10000;
            var uCodeLead = 0xD800 | (uCode >> 10);
            newBuf[j++] = uCodeLead & 0xFF;
            newBuf[j++] = uCodeLead >> 8;

            uCode = 0xDC00 | (uCode & 0x3FF);
        }
        newBuf[j++] = uCode & 0xFF;
        newBuf[j++] = uCode >> 8;

        // Reset trie node.
        nodeIdx = 0; seqStart = i+1;
    }

    this.nodeIdx = nodeIdx;
    this.prevBytes = (seqStart >= 0)
        ? Array.prototype.slice.call(buf, seqStart)
        : prevBytes.slice(seqStart + prevOffset).concat(Array.prototype.slice.call(buf));

    return newBuf.slice(0, j).toString('ucs2');
}

DBCSDecoder.prototype.end = function() {
    var ret = '';

    // Try to parse all remaining chars.
    while (this.prevBytes.length > 0) {
        // Skip 1 character in the buffer.
        ret += this.defaultCharUnicode;
        var bytesArr = this.prevBytes.slice(1);

        // Parse remaining as usual.
        this.prevBytes = [];
        this.nodeIdx = 0;
        if (bytesArr.length > 0)
            ret += this.write(bytesArr);
    }

    this.prevBytes = [];
    this.nodeIdx = 0;
    return ret;
}

// Binary search for GB18030. Returns largest i such that table[i] <= val.
function findIdx(table, val) {
    if (table[0] > val)
        return -1;

    var l = 0, r = table.length;
    while (l < r-1) { // always table[l] <= val < table[r]
        var mid = l + ((r-l+1) >> 1);
        if (table[mid] <= val)
            l = mid;
        else
            r = mid;
    }
    return l;
}

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Our Recent Work

Crafted with Passion and Precision

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Web Design
Design, Development & Identity

Logo Design
Design, Development & Identity

Creative Brand design
Design, Development & Identity

Product Design Marketing
Design, Development & Identity

DIGITAL MARKETING
SEO
WEBSITE DESIGNING
APP DEVELOPMENT
SOCIAL MEDIA ADS
GOOGLE ADS
GOOGLE MY BUSINESS
GRAPHIC DESINING
3D VIDEOS
Client Stories

Hear It from Those Who Know Us Best

Our clients’ success stories speak volumes about our commitment to excellence. Don’t just take our word for it—hear directly from the brands we’ve partnered with. Their testimonials highlight our ability to bring visions to life and create a lasting impact on their businesses.

“Beegazpacho feels like an extension of our team. Their content marketing and social media expertise have elevated our brand. They listen, adapt, and always deliver on time. We look forward to continuing this partnership.”

— Sarah Williams

Head of Marketing, GreenPlanet Apparel

“Beegazpacho’s data-driven strategies helped us improve our online ads, optimize our website, and enhance branding. We’ve seen great ROI and increased visibility. Their professionalism is unmatched.”

— Arvind Shah

CEO, InnovateTech Solutions

“Partnering with Beegazpacho has been a game-changer for our brand. Their creative ad campaigns and SEO services have boosted our online presence and significantly increased leads and sales. We couldn’t ask for a better partner!”

— Rina Kapoor

Marketing Director, Luxury Home Interiors

“Beegazpacho feels like an extension of our team. Their content marketing and social media expertise have elevated our brand. They listen, adapt, and always deliver on time. We look forward to continuing this partnership.”

— Sarah Williams

Head of Marketing, GreenPlanet Apparel

“Beegazpacho’s data-driven strategies helped us improve our online ads, optimize our website, and enhance branding. We’ve seen great ROI and increased visibility. Their professionalism is unmatched.”

— Arvind Shah

CEO, InnovateTech Solutions

“Partnering with Beegazpacho has been a game-changer for our brand. Their creative ad campaigns and SEO services have boosted our online presence and significantly increased leads and sales. We couldn’t ask for a better partner!”

— Rina Kapoor

Marketing Director, Luxury Home Interiors